![]() Even if you bungle a Rescue objective, the MIA operator will still be considered "saved", albeit at the forfeiture of all REACT progression they've banked on them before initially going missing. There's also nothing stopping you from booting into a map with an MIA operator on the lowest possible difficulty to save them without being hassled by Mutations and the tougher enemy types on the harder settings. If all of your roster becomes MIA, assuming you can even reach that point in the first place, the game will make the first three missing operators available again at full health, so you can work on getting them all back without rendering the game Unintentionally Unwinnable. ![]() It's also entirely possible to fail every single objective in a run, and the mission would still be considered a success if all players manage to successfully extract. If a mission is about to, or has already gone south, the group can also cut their losses and extract right away for a lower point reward. ![]()
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